Abstract
The aim of this study is to adapt the Gamer Identity Scale, developed by Yim et al. (2023), to Turkish culture. In this study, a survey model was used to reach 259 participants aged 18 and over who are interested in esports. To test the validity of the scale, a confirmatory factor analysis was conducted based on its original structure, consisting of 9 items and a single-factor model. Upon examining the model fit indices obtained from the analysis, it was found that χ2/df = 1.79, Root Mean Square Error of Approximation = 0.05, Comparative Fit Index (CFI) = 0.98, Tucker–Lewis Index = 0.98, and Standardized Root Mean Square Residual = 0.055, indicating that these values are sufficient to confirm the construct validity of the scale. For reliability analysis, Cronbach’s alpha and McDonald’s omega coefficients were calculated, with the alpha coefficient found to be (Cronbach’s α = .83) and the McDonald’s omega value (McDonald’s ω = .83). As a result of the analyses, it was determined that the Gamer Identity Scale is a valid and reliable measurement tool suitable for Turkish culture.
Cite this article as: Gümüşboğa, İ., Keskinkılıç, M. E., & Kaya, G. Y. (2026). Esports gamer identity scale: Turkish adaptation study. Research in Sports Science, 16, 0022, doi:10.5152/rss.2026.25022.
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